The Hé Fēn mahjong dictionary

Mahjong,
decoded.

Pung or pon? Han or tai? Find the idea behind the word, and the game it belongs to.

150 termsAcross six rulesetsExamples you can see

150 terms

Also called: interrupted hand, tochuu ryuukyoku

Japanese Riichi

A special early end to a Riichi hand, before the wall runs out, with no winner.

Also called: extended kong, shouminkan, kakan, 加槓

Set-based mahjong

Adding the fourth matching tile to a pung you have already exposed, making it a kong.

Also called: akadora, red five, red dora, 赤ドラ

Japanese Riichi

A special red tile, usually a five, worth one extra han in a winning Riichi hand when red fives are used.

Also called: all triplets, toitoi, toitoi hou, 碰碰胡, 對對和

Set-based mahjong

A winning hand built from matching triplets or quads and a pair, with no sequences.

Also called: five categories, five types

Chinese Official · MCR

An MCR pattern requiring all three numbered suits, at least one wind and at least one dragon in the hand.

Also called: annual card, NMJL card, standard hands

American

The yearly reference card that shows which tile patterns can win in American mah jongg and what each hand scores.

Also called: bams, souzu, sou, 索子

Across the rulesets

The numbered suit traditionally illustrated with bamboo stems.

Also called: base stake, di, 底

Taiwanese Classic

The starting stake paid for a Taiwanese win, before adding the amount earned for tai.

Also called: steal, stealing tiles

American

Sending one, two or three incoming Charleston tiles straight to the next player without looking at them.

Also called: card symbols, C, X, exposed card hand

American

On an American card, C means keep the hand concealed; X means you are allowed to expose groups through legal calls.

Also called: claim, calling a tile

Across the rulesets

Saying that you want a discarded tile, usually to complete a group or win the hand.

Also called: robbing a kong yaku, 槍槓

Japanese Riichi

The Riichi yaku earned by winning on a tile another player is adding to an exposed pung to make a kong.

Also called: craks, cracks, manzu, man, 萬子, 万子

Across the rulesets

The numbered suit traditionally marked with Chinese numerals and the character for ten thousand.

Also called: passing tiles, tile pass

American

The American mah jongg exchange in which players pass three unwanted tiles at a time to improve their starting hands.

Also called: gai wu, chicken win, 雞胡

Hong Kong

In Hong Kong play, a nickname for a basic winning shape with no scoring patterns, often a zero-faan hand.

Also called: MCR Chicken Hand, no-pattern hand

Chinese Official · MCR

The defined eight-point MCR pattern for a hand that has no other qualifying scoring elements.

Also called: major penalty, 錯和

Japanese Riichi

A serious Riichi rules error that incurs a major penalty, such as exposing an invalid winning hand.

Also called: chi, chii, sequence, run, 吃

Set-based mahjong

Three consecutive ranks in the same suit.

Also called: call priority, competing calls

Across the rulesets

The order used to decide who gets a tile when more than one player calls for it.

Also called: menzen, menqing, 門前, 門清

Set-based mahjong

A hand you have built without calling another player’s discard to expose a group.

Also called: kanchan, middle wait, inside wait, 嵌張

Set-based mahjong

Waiting for the missing middle tile of a sequence, such as 5 to complete 4–6.

Also called: Taiwanese Club qualification, club points

Taiwanese Club

The score needed to win on Hé Fēn’s Club sheet: 20 points in East, 22 in South, 24 in West and 26 in North.

Also called: MCR scoring combinations, scoring principles

Chinese Official · MCR

The MCR rules for adding compatible scoring patterns without counting overlapping features twice.

Also called: hidden tiles, an

Across the rulesets

Tiles kept hidden in your hand rather than laid out as a public group.

Also called: concealed American hand, C hand

American

An American card hand marked C, whose groups must stay unexposed until the win.

Also called: ankan, concealed quad, 暗槓

Set-based mahjong

Declaring four identical tiles already in your own hand as a kong.

Also called: account-once, exclusionary rule

Chinese Official · MCR

An MCR rule limiting how a remaining set can form extra combinations with sets you have already scored together.

Also called: optional across, optional pass

American

A final optional exchange of up to three tiles with the player opposite, after the Charleston.

Also called: invalid hand, ineligible hand

Across the rulesets

A hand that has lost the right to win under the applicable rules.

Also called: wanpai, reserve wall

Japanese Riichi

The reserved 14-tile section in standard Riichi, used for indicators and replacement draws.

Also called: dealing in, houjuu, 放銃

Set-based mahjong

Discarding the tile that another player uses to win.

Also called: East player, oya

Across the rulesets

The player who starts the hand, usually called East, and begins with one extra tile so they can discard first.

Also called: dealer continuation, renchan, lianzhuang, 連莊

Set-based mahjong

The same player remaining dealer for another hand.

Also called: defense, defensive play

Across the rulesets

Choosing tiles to discard with the aim of avoiding an opponent’s win, even if that slows your own hand.

Also called: throw, discarded tile

Across the rulesets

A tile a player releases from their hand, normally to finish a turn.

Also called: bonus tile, ドラ

Japanese Riichi

In Riichi, dora are bonus tiles. If the revealed indicator is 4 dots, every 5 dots in your winning hand adds one han to its score.

Also called: indicator tile, dora hyoujihai

Japanese Riichi

A face-up tile in the dead wall that points to the bonus tile: the next tile in its suit or honour cycle.

Also called: circles, coins, pinzu, pin, 筒子

Across the rulesets

The numbered suit traditionally drawn as circles or coins.

Also called: daburu riichi, double reach

Japanese Riichi

Declaring riichi on your first turn before any call has interrupted the opening sequence of play.

Also called: dragon tiles, sangenpai, 三元牌

Across the rulesets

Red, green and white: three kinds of honour tile.

Also called: pick, drawing a tile

Across the rulesets

Taking a tile from the wall on your turn or through an allowed replacement procedure.

Also called: penchan, 邊張, 辺張

Set-based mahjong

Waiting for 3 to finish 1–2, or for 7 to finish 8–9, within a suit.

Also called: drawn hand, wall game, ryuukyoku

Across the rulesets

A hand ending without a winner when the available draw supply is exhausted.

Also called: exposed grouping, called group

American

A group laid face up on your rack after calling a tile in American mah jongg.

Also called: fan, 番, Hong Kong points

Hong Kong

The scoring units earned by recognised hand features in Hong Kong mahjong, then converted into a payment.

Also called: fan, scoring elements, MCR fan

Chinese Official · MCR

One of MCR’s 81 scoring elements: a feature of the hand or win that contributes a stated number of points.

Also called: flower draw, buhua, 補花

Taiwanese Classic · Taiwanese Club · Hong Kong · Chinese Official · MCR

Putting a drawn flower or season face up beside your hand and drawing another tile in its place.

Also called: flower tiles, hua, 花牌

Across the rulesets

Decorative tiles whose use depends on the ruleset: often bonus tiles, but part of the hand in American play.

Also called: fold, betaori, abandoning a hand

Across the rulesets

Giving up some or all of your current winning plan to prioritise safer play.

Also called: minipoints, 符

Japanese Riichi

Riichi minipoints earned for details of a winning hand, such as triplets, the pair and the type of wait.

Also called: pure one suit, chinitsu, 清一色

Set-based mahjong

A hand made entirely from one numbered suit, without honours.

Also called: discard-win restriction, 振聴

Japanese Riichi

A Riichi restriction that stops you winning on another player’s discard, most often because you previously discarded one of your current winning tiles.

Also called: previously discarded tile, 現物

Japanese Riichi

A tile that an opponent has already discarded, making that tile safe from their ron win in Riichi.

Also called: haitei raoyue, last live-wall draw, 海底摸月

Japanese Riichi

Winning by drawing the final ordinary tile from the Riichi live wall; this earns a yaku.

Also called: mixed one suit, honitsu, 混一色

Set-based mahjong

A hand using one numbered suit together with honours.

Also called: fan in Riichi, 飜, 翻

Japanese Riichi

The Riichi scoring units you add up from yaku and bonus tiles before calculating a hand’s payment.

Also called: rack of tiles, deal

Across the rulesets

Either the tiles belonging to one player or one deal played from setup to its outcome.

Also called: hand score, base score

Across the rulesets

The score earned by a winning hand’s patterns and bonuses, before working out who pays whom.

Also called: repeat counter, continuation counter, 本場

Japanese Riichi

A Riichi repeat counter that adds an extra payment to the next win.

Also called: honors, jihai, 字牌

Across the rulesets

The four winds and three dragons, which have names rather than numbered ranks.

Also called: table rules, house variations

Across the rulesets

Variations agreed by the players for their particular table.

Also called: houtei raoyui, last discard, 河底撈魚

Japanese Riichi

Winning on the final discard after the last ordinary draw from the Riichi wall; this earns a yaku.

Also called: pure double chow, identical sequences, 一盃口

Japanese Riichi

Two identical sequences in the same suit within a closed hand.

Also called: one shot, 一発

Japanese Riichi

Winning soon after declaring riichi: before or on your next draw, with no intervening call to break the chance.

Also called: lone tile, singleton tile

Set-based mahjong

A tile with no matching copy or nearby suited tile to connect with in your hand.

Also called: ittsuu, pure straight, 一気通貫

Japanese Riichi

The sequences 1–2–3, 4–5–6 and 7–8–9 all in one suit.

Also called: wild tile, jokers

American

An American mah jongg wild tile that can stand in for a missing tile in an identical group of three or more.

Also called: joker redemption, redeem a joker

American

Swapping a natural tile from your hand for a joker being used as that tile in an exposed group.

Also called: no-joker hand, jokerless

American

An American winning hand completed without using any jokers.

Also called: tile wall defence, wall defence, 壁

Japanese Riichi

A Riichi defensive clue: seeing all four copies of a tile rules out opponent sequences that would need it.

Also called: kandora, kong dora

Japanese Riichi

Extra Riichi bonus tiles identified by a new indicator revealed when a kong is declared.

Also called: knitted tiles, combination dragon

Chinese Official · MCR

The nine-tile arrangement 1–4–7 in one suit, 2–5–8 in another and 3–6–9 in the third.

Also called: kan, quad, 槓, 杠

Across the rulesets

A group of four identical tile identities. Its procedure depends on the game.

Also called: last copy, fourth copy, last of its kind

Chinese Official · MCR

Winning with the last available copy of a tile when the other three copies are already publicly visible.

Also called: scoring limit, capped hand

Set-based mahjong

A high-scoring hand paid at a fixed tier or maximum rather than continuing the ordinary small-hand calculation.

Also called: live tiles

Set-based mahjong

The part of the wall used for ordinary draws.

Also called: mah jongg, mah-jong, majiang, 麻將, 麻将

Across the rulesets

A family of tile games in which players build a winning hand under an agreed set of rules.

Also called: MCR, Chinese Official, guobiao, 國標, 国标

Chinese Official · MCR

The Chinese competition rules with an 81-pattern scoring system and an eight-point qualifying minimum.

Also called: 満貫

Japanese Riichi

A Riichi limit tier with a base value of 2,000 points, reached at five han or certain combinations of fewer han and more fu.

Also called: corresponding dragons, same-suit dragons

American

The American card convention associating green dragons with bamboo, red with characters and white with dots.

Also called: own flower, seat flower, flower number

Taiwanese Classic · Taiwanese Club · Hong Kong

A flower or season whose printed number matches your seat, earning a seat-related bonus where the rules use one.

Also called: eight points, 8-point minimum

Chinese Official · MCR

The requirement to have at least eight qualifying points before declaring an MCR win.

Also called: set, grouped tiles

Set-based mahjong

A complete group, typically a chow, pung or kong. Some players use “meld” specifically for an exposed group.

Also called: minimum to win, qualifying minimum, minimum points

Set-based mahjong

The lowest score a completed hand must reach before you are allowed to declare a win.

Also called: implied patterns, non-repeat principle

Chinese Official · MCR

In MCR, a larger pattern cannot also collect points for a smaller feature that it automatically includes.

Also called: unbreakable principle

Chinese Official · MCR

In MCR, you must use one consistent arrangement of your tiles when adding up the score.

Also called: not ready, no-ten, ノーテン

Japanese Riichi

Not ready to win: the hand still needs more than one completing tile when readiness is checked.

Also called: open, called hand

Set-based mahjong

A hand in which you have called a discard to make an exposed group, such as a chow or pung.

Also called: eyes, head, toitsu, 雀頭

Across the rulesets

Two identical tiles, used as a building block in many winning patterns.

Also called: single wait, tanki, pair completion, 單騎, 単騎

Set-based mahjong

Waiting for a second copy of one tile to finish the pair in your winning hand.

Also called: settlement, payout

Across the rulesets

The points or agreed stakes transferred after a hand.

Also called: no-points hand, 平和

Japanese Riichi

A closed-hand yaku with four sequences, a non-value pair and a two-sided wait.

Also called: round wind, prevalent wind, bakaze, 場風

Set-based mahjong

The wind of the current round, which can make a matching wind group valuable to every player.

Also called: pong, pon, triplet, 碰

Across the rulesets

Three matching tiles, such as three red dragons or three 5 dots.

Also called: push fold, pushing

Across the rulesets

Choosing whether to keep pursuing your win or switch to safer discards to avoid losing to an opponent.

Also called: quintuplet, five-of-a-kind

American

A five-tile identical grouping required by a card hand.

Also called: tile rack

Across the rulesets

A stand that holds your tiles upright and helps keep them organised.

Also called: number, tile number

Across the rulesets

The number, from 1 to 9, of a suited tile.

Also called: tenpai, listening, ting, 聽牌, 听牌

Set-based mahjong

A hand that needs just one suitable tile to complete its winning shape; called tenpai in Riichi or ting in Chinese play.

Also called: supplement tile, supplemental draw

Set-based mahjong

The extra tile you draw after declaring a kong or setting aside a flower, to restore the hand to its proper size.

Also called: reach, rīchi, 立直

Japanese Riichi

Declaring that your closed Riichi hand needs just one tile to finish, placing a 1,000-point stake and committing to restricted play.

Also called: permanent furiten after riichi

Japanese Riichi

Losing the right to win on a discard for the rest of the hand after passing a completing tile while in riichi.

Also called: riichi bet, riichi deposit, reach stick

Japanese Riichi

The 1,000-point stake placed when making a valid riichi declaration.

Also called: rinshan, after a kong, 嶺上開花

Japanese Riichi

Winning with the replacement tile drawn immediately after a kong; this earns a Riichi yaku.

Also called: robbing a quad, qianggang, 搶槓

Set-based mahjong

Winning on the tile another player is adding to an exposed pung to turn it into a kong.

Also called: win on discard, ロン

Japanese Riichi

The Riichi declaration for a legal win on another player’s discard or a permitted robbed-kong tile.

Also called: wind round, East round, South round

Set-based mahjong

A stage of a game, usually associated with a prevailing wind and a cycle of dealer positions.

Also called: rule set, variant, rule tradition

Across the rulesets

The agreed rules governing setup, play, winning and scoring.

Also called: safe discard, anpai

Across the rulesets

A tile you can discard without letting a particular opponent win on that discard, or one judged less risky than your alternatives.

Also called: mixed triple chow, three-colour straight, 三色同順

Japanese Riichi

The same sequence of ranks represented once in each numbered suit.

Also called: hand pattern, scoring condition

Set-based mahjong

A feature of a winning hand that earns points, such as a dragon triplet or using only one suit.

Also called: spring, summer, autumn, fall, winter

Across the rulesets

Four decorative tiles representing the seasons, included in some mahjong sets.

Also called: own wind, jikaze, 自風

Set-based mahjong

Your assigned position at the table: East, South, West or North. It can make your matching wind group worth extra.

Also called: self drawn win, zimo, 自摸

Across the rulesets

Winning with a tile obtained through a permitted draw rather than another player’s discard.

Also called: chiitoitsu, chiitoi, 七對, 七対子

Japanese Riichi · Hong Kong · Chinese Official · MCR

A special 14-tile shape built from seven pairs rather than four sets and a pair.

Also called: six-of-a-kind, sextuplet

American

A six-tile identical grouping required by a card hand.

Also called: shampoo, shanpon wait, shabo, 双碰

Japanese Riichi

A ready-hand arrangement with two pairs, where either pair can become the final triplet.

Also called: xiangting, iishanten, one shanten, 向聴

Japanese Riichi

How many hand improvements you need to reach a ready hand in Riichi. Zero shanten means ready; one shanten means one improvement away.

Also called: middle tiles, tanyao tiles

Set-based mahjong

Suited tiles numbered 2 through 8.

Also called: singles, individual tile

American

A tile required individually in an American card pattern, rather than as part of a matching group.

Also called: four sets and a pair, five sets and a pair

Set-based mahjong

The ordinary set-and-pair structure: usually four sets and a pair, or five sets and a pair in Taiwanese 17-tile play.

Also called: suit families, numbered tiles

Across the rulesets

The three numbered tile families: bamboo, dots and characters. Each runs from 1 to 9.

Also called: suji defence, suji defense, 筋

Japanese Riichi

A Riichi defensive clue that uses an opponent’s discarded number to rule out some two-sided waits.

Also called: 台, 臺, Taiwanese points

Taiwanese Classic · Taiwanese Club

The units earned for scoring features in Taiwanese mahjong, such as matching wind groups or a closed hand.

Also called: same-turn furiten, temporary ron restriction

Japanese Riichi

A short-lived Riichi restriction on winning by discard after you pass a tile that could complete your hand.

Also called: ones and nines, yaochuu suited tiles

Set-based mahjong

The 1 and 9 tiles in each of the three suits.

Also called: kokushi musou, kokushi, 十三么, 国士無双

Japanese Riichi · Hong Kong · Chinese Official · MCR

A special shape using every terminal and honour identity, plus a second copy of one of them.

Also called: remaining copies, live outs, visible tiles

Across the rulesets

How many useful copies might still be obtainable after accounting for tiles you can see.

Also called: block, partial group, shape

Set-based mahjong

A small group you consider together while building a hand, such as a pair, a completed set or two connected tiles.

Also called: efficiency, hand development

Set-based mahjong

Keeping the shapes that give you useful ways to improve your hand on future draws.

Also called: four of a kind not declared, four identical tiles

Chinese Official · MCR

Using all four copies of one tile in your winning MCR hand without declaring a kong.

Also called: m p s, 123m, tile codes

Across the rulesets

A compact way of writing tile identities: m for characters, p for dots and s for bamboo.

Also called: self-draw declaration, ツモ

Japanese Riichi

The Riichi declaration for a legal self-draw win.

Also called: ryanmen, open wait, 両面

Set-based mahjong

A local sequence shape completed by a tile at either end.

Also called: tile acceptance, improving tiles, 受け入れ

Japanese Riichi

The number of tile copies that would move a Riichi hand closer to ready—or complete it if it is already ready.

Also called: uradora, hidden dora, 裏ドラ

Japanese Riichi

Extra Riichi bonus tiles found by checking the hidden indicators beneath the normal dora indicators after a riichi winner declares a win.

Also called: scoring wind, seat or round wind pung

Set-based mahjong

A wind whose matching triplet or quad earns a bonus because it is your seat wind, the round wind, or both.

Also called: waiting tiles, machi

Set-based mahjong

The tile identity or identities that complete a ready hand’s shape.

Also called: tile wall, draw pile

Across the rulesets

The arranged supply of tiles from which players draw.

Also called: soap, white, haku, 白

Across the rulesets

The dragon tile represented by a blank face or a decorative border.

Also called: mahjong declaration, hu, hoo, 和, 胡

Across the rulesets

Completing and declaring a hand that meets the chosen ruleset’s winning requirements.

Also called: wind tiles, kazehai, 風牌

Across the rulesets

East, South, West and North: four kinds of honour tile.

Also called: final tile, completing tile

Across the rulesets

The tile that completes the hand being declared as a win.

Also called: qualifying pattern, 役

Japanese Riichi

A recognised Riichi hand feature or winning circumstance, such as a dragon triplet or declaring riichi. You need at least one to win.

Also called: value honours, value honors, fanpai, 役牌

Japanese Riichi

A yaku from a triplet or quad of dragons, your seat wind, or the prevailing wind.

Also called: 役満, top-limit hand

Japanese Riichi

A top-level Riichi scoring category for specified exceptional hands or winning conditions.

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A word belongs to a game

Same name.
Sometimes a different rule.

These are original Hé Fēn explanations, with rulebook references and our own tile examples. Riichi entries follow the WRC 2025 edition; MCR entries use the 2006 Green Book. American terms describe NMJL-style play.

Taiwanese Classic, Club and Hong Kong filters include the sheets used in Hé Fēn. Local tables and tournament editions can differ. Each entry explains its scope.

Reviewed 14 September 2026. Sources & corrections →