Eighty-one fan, an eight-point floor that flowers cannot help you reach, and a simple skill hierarchy: those who plan routes beat those who collect tiles.
The flask marks work from THE HÉ FĒN STRATEGY LAB — our research, proven on hundreds of thousands of engine-scored hands. Visit the Lab →
Eight points is the game — arithmetic before tiles
Real routes with real sums: half flush (6) + a dragon or wind pong (2). Mixed triple chow (8) on its own. All pungs (6) + two concealed pungs (2). Flowers are a bonus on top of a winning hand but NEVER count toward the eight — a hand with no route is a hand you cannot win with, no matter how pretty.
The best MCR tiles serve two fan families at once: 2-3-4 in each suit is a mixed triple chow track AND an all-chows/simples track — nine shared tiles, two destinations. Commit to one route only when the draws force you, and switch early when your main route's key tiles die. A route change at discard eight is good play; at discard sixteen it is a eulogy.
Mixed Triple Chow (8) outright — or the all-chows/simples track if a suit breaks.
A fan automatically contained in a bigger one scores nothing extra: Four Concealed Pungs already includes All Pungs and Concealed Hand; a Pure Straight consumes its component chows. Hands that "count 12" and audit to 7 are declared illegal wins — a penalty in competition. Audit before you fix the wait, while a real eighth point can still be found.
All Pungs and Concealed Hand are implied by Four Concealed Pungs.
Stuck on 7? An airtight edge wait (1-2 needing 3), closed wait (4-6 needing 5) or single wait (pair) each add a point — but only when the win could come no other way; a second completing tile voids it. Over 8 already? Do the opposite: widen the wait and take the win probability instead.
Flexibility converts directly into fan here
A 4, 5 or 6 feeds chows, straights and the shifted families simultaneously; terminals feed one sequence each. In a ruleset where patterns pay, the connective tile is worth more than the pretty one.
All Chows, All Simples, Concealed Hand, Self-Drawn, the flush family, the straight family. The floor is usually reached by stacking three or four humble fans over shared tiles — you cannot stack what you cannot recognise at a glance.
Nobody folds in casual MCR — which is why reading pays double
A pung call locks those tiles into one interpretation and kills the concealed fans. Claim when it completes a fan on your counted route to 8; pass when the tile might serve a richer shape two draws later. The claim that "just advances the hand" is usually the claim that strands it at six points.
Suit, pungs-or-chows character, and a rough fan count are all visible in three melds. Late in the hand, hold back the tile class that completes THAT story — especially against exposures already worth eight twice over.
Every scoring claim above matches the values in our complete Chinese (MCR) scoring guide — the same engine that scores your hands.
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