13-tile game · faan doubled to points
Every combination, condition, payment and penalty — the exact values our scoring engine uses. Play a hand →
Hong Kong scoring runs on faan, and faan run on doubling: each faan doubles the payout (2 to the power of your faan), capped at the 13-faan limit — the famous 例牌. Most tables ask for a minimum of 3 faan before you may declare a win. Limit hands score the cap outright and ignore the small change. Two common house rules ship as switches: half-spicy payouts and a 10-faan cap.
Great Dragons (13): pungs of all three dragons.
Great Winds (13): pungs of all four winds.
All Honor Tiles (13): winds and dragons only.
All Terminals (13): pungs of 1s and 9s only.
Thirteen Orphans (13): one of every terminal and honor, pairing any of them.
Nine Gates (13): the concealed 1112345678999 masterpiece.
Heavenly Hand (13): the dealer wins with the dealt hand. Earthly Hand (13): a non-dealer wins on the dealer's very first discard.
Pure One Suit (Full Flush) (7): one suit, nothing else.
Small Winds (6): pungs of three winds plus a pair of the fourth.
Small Dragons (5): pungs of two dragons plus a pair of the third.
Seven Pairs (4): seven concealed pairs.
All Pungs (3): every set a pung or kong.
Mixed One Suit (Half Flush) (3): one suit plus honors.
Common Hand (1): all sequences — the runner's special.
Pung of Dragons: 1 for each dragon pung.
Pung of Seat Wind (1). Pung of Prevailing Wind (1).
Flowers: each flower or season is 1.
Flower of Seat (your own seat's flower): 1 more.
No Flowers at all: also 1 — the game pays you either way.
Self-Pick (1): you drew the winning tile.
Win from Wall (1): the hand was concealed.
Robbing the Kong (1): you claimed the tile someone was promoting to a kong.
Win by Last Catch (1): the wall's final tile.
Win by Kong (1): the replacement tile after your kong.
In live play these fill in automatically; from a photo, set them by hand.
The winner is paid by everyone: the discarder pays the full amount, the other two pay half — and a self-draw collects the full amount from all three.
Half-spicy: an optional gentler table where payouts are halved.
10-faan limit: an optional lower cap for friendlier stakes.
Both switches live in the ruleset settings and travel with your table, so every seat scores alike.
Generated from the same rule engine that scores every hand in the app. All rulesets