13-tile game · World Mahjong 81-fan
Every combination, condition, payment and penalty — the exact values our scoring engine uses. Play a hand →
Every fan your hand satisfies adds its value — no picking, no choosing, the whole list counts. You need at least 8 fan to declare a win. One golden rule keeps it honest: a fan that is automatically implied by a bigger fan you already scored does not score again (the Non-Repeat principle). Score All Terminals and the humble Pung of Terminals stays quiet — it was already part of the deal. Settlement: every opponent pays a base of 8 points, and the discarder — or all three players on a self-draw — pays the hand's value on top.
Seven hands sit at the top of the mountain, each worth 88 fan.
Big Four Winds (88): pungs of East, South, West AND North.
Big Three Dragons (88): pungs of all three dragons.
All Green (88): every tile from the green club — 2, 3, 4, 6, 8 of bamboo and the Green Dragon.
Nine Gates (88): concealed 1112345678999 in one suit, winning on any tile of that suit.
Four Kongs (88): four declared kongs. Bring witnesses.
Seven Shifted Pairs (88): seven pairs stepping up by one, all one suit.
Thirteen Orphans (88): one of every terminal and honor, pairing any of them.
All Terminals (64): nothing but 1s and 9s — every set a pung of ends.
All Honors (64): winds and dragons only.
Little Four Winds (64): pungs of three winds plus a pair of the fourth.
Little Three Dragons (64): pungs of two dragons plus a pair of the third.
Four Concealed Pungs (64): four pungs, none of them claimed — patience made visible.
Pure Terminal Chows (64): two 1-2-3 runs, two 7-8-9 runs and a pair of 5s, all one suit.
Quadruple Chow (48): the same run four times, same suit.
Four Pure Shifted Pungs (48): four pungs of consecutive numbers, one suit.
Four Shifted Chows (32): four runs in one suit, each shifted up by one (or all by two).
Three Kongs (32): three declared kongs.
All Terminals and Honors (32): every set built from 1s, 9s and honors.
Seven Pairs (24): seven pairs, fully concealed.
Greater Honors and Knitted Tiles (24): all seven honors plus knitted-run singles — fourteen loners that add up.
All Even Pungs (24): every set a pung of 2, 4, 6 or 8, even pair included.
Full Flush (24): one suit, no honors, no exceptions.
Pure Triple Chow (24): the same run three times in one suit.
Pure Shifted Pungs (24): three consecutive-number pungs, one suit.
Upper Tiles / Middle Tiles / Lower Tiles (24 each): every tile from 7-9, 4-6, or 1-3.
Pure Straight (16): 1 through 9 in one suit — three perfect steps.
Three-Suited Terminal Chows (16): 1-2-3 and 7-8-9 in each of two suits, a pair of 5s in the third.
Pure Shifted Chows (16): three runs in one suit, each shifted up by one or by two.
All Fives (16): a 5 in every set, pair of 5s included.
Triple Pung (16): the same number punged in all three suits.
Three Concealed Pungs (16): three unclaimed pungs.
Lesser Honors and Knitted Tiles (12): knitted-run singles plus some (not all) of the seven honors.
Knitted Straight (12): 1-4-7 in one suit, 2-5-8 in another, 3-6-9 in the third — nine tiles that pretend not to know each other.
Upper Four (12): everything from 6 to 9. Lower Four (12): everything from 1 to 4.
Big Three Winds (12): pungs of any three winds.
Mixed Straight (8): 1-2-3, 4-5-6, 7-8-9 spread across the three suits.
Reversible Tiles (8): only tiles that look the same upside down — 1,2,3,4,5,8,9 of dots; 2,4,5,6,8,9 of bamboo; the White Dragon.
Mixed Triple Chow (8): the same run in all three suits.
Mixed Shifted Pungs (8): three pungs stepping up by one, one per suit.
Two Concealed Kongs (8).
And the moment bonuses: Last Tile Draw (8), Last Tile Claim (8), Out with Replacement Tile (8), Robbing the Kong (8).
All Pungs (6): every set a pung or kong.
Half Flush (6): one suit plus honors.
Mixed Shifted Chows (6): three runs, one per suit, each starting one higher.
All Types (6): all five families present — three suits, winds and dragons.
Melded Hand (6): all four sets claimed, completed on a discard.
Two Dragon Pungs (6).
Outside Hand (4): a terminal or honor in every set.
Fully Concealed Hand (4): concealed and self-drawn. Two Melded Kongs (4).
Last of its Kind (4): the winning tile's other three copies all visible.
Dragon Pung (2 each). Prevalent Wind (2). Seat Wind (2).
Concealed Hand won on a discard (2). All Chows with no honors (2).
Tile Hog (2): all four copies of a tile used without a kong.
Double Pung (2): the same number punged in two suits.
Two Concealed Pungs (2). Concealed Kong (2).
All Simples (2): no terminals, no honors.
Pure Double Chow (1): the same run twice, same suit.
Mixed Double Chow (1): the same run in two suits.
Each PAIR of sets counts: two independent Mixed Double Chows are 2 fan — and one spare set may combine once more with an already-used set (the account-once rule).
Short Straight (1): two runs forming six straight tiles.
Two Terminal Chows (1): 1-2-3 and 7-8-9 in one suit.
Pung of Terminals (1 each). Melded Kong (1).
One Voided Suit (1): only two of the three suits. No Honor Tiles (1).
Self Drawn (1). Flowers (1 each).
The waits — Edge Wait (1), Closed Wait (1), Pair Wait (1) — score only when a single tile could complete the hand.
Some fan describe HOW you won, not what you held.
Self Drawn (1): you drew the winner.
Fully Concealed Hand (4): concealed AND self-drawn.
Concealed Hand (2): concealed, won on a discard.
Last Tile Draw (8). Last Tile Claim (8). Out with Replacement Tile (8). Robbing the Kong (8) — the dramatic finishes.
In live play the app fills these in automatically; scoring from a photo, set them by hand along with the wait type.
Generated from the same rule engine that scores every hand in the app. All rulesets