The complete guide

CHINESE OFFICIAL (MCR)

13-tile game · World Mahjong 81-fan

Every combination, condition, payment and penalty — the exact values our scoring engine uses. Play a hand →

How Scoring Works — Add It All Up

Every fan your hand satisfies adds its value — no picking, no choosing, the whole list counts. You need at least 8 fan to declare a win. One golden rule keeps it honest: a fan that is automatically implied by a bigger fan you already scored does not score again (the Non-Repeat principle). Score All Terminals and the humble Pung of Terminals stays quiet — it was already part of the deal. Settlement: every opponent pays a base of 8 points, and the discarder — or all three players on a self-draw — pays the hand's value on top.

The 88s — The Legends

Seven hands sit at the top of the mountain, each worth 88 fan.

Big Four Winds (88): pungs of East, South, West AND North.

Big Three Dragons (88): pungs of all three dragons.

All Green (88): every tile from the green club — 2, 3, 4, 6, 8 of bamboo and the Green Dragon.

Nine Gates (88): concealed 1112345678999 in one suit, winning on any tile of that suit.

Four Kongs (88): four declared kongs. Bring witnesses.

Seven Shifted Pairs (88): seven pairs stepping up by one, all one suit.

Thirteen Orphans (88): one of every terminal and honor, pairing any of them.

Big Four Winds — 88 fan
E E E S S S W W W N N N RD RD
Big Three Dragons — 88 fan
RD RD RD GD GD GD WD WD WD
All Green — 88 fan
2s 2s 2s 3s 3s 3s 4s 4s 4s 6s 6s 6s GD GD
Seven Shifted Pairs — 88 fan
1s 1s 2s 2s 3s 3s 4s 4s 5s 5s 6s 6s 7s 7s
Thirteen Orphans — 88 fan
1m 9m 1p 9p 1s 9s E S W N RD GD WD 1m

The 64s — Almost Mythical

All Terminals (64): nothing but 1s and 9s — every set a pung of ends.

All Honors (64): winds and dragons only.

Little Four Winds (64): pungs of three winds plus a pair of the fourth.

Little Three Dragons (64): pungs of two dragons plus a pair of the third.

Four Concealed Pungs (64): four pungs, none of them claimed — patience made visible.

Pure Terminal Chows (64): two 1-2-3 runs, two 7-8-9 runs and a pair of 5s, all one suit.

All Terminals — 64 fan
1m 1m 1m 9m 9m 9m 1p 1p 1p 9s 9s 9s 1s 1s
Little Three Dragons — 64 fan
RD RD RD GD GD GD WD WD
Pure Terminal Chows — 64 fan
1s 2s 3s 1s 2s 3s 7s 8s 9s 7s 8s 9s 5s 5s

48 and 32 — Chow Architecture, Kong Country

Quadruple Chow (48): the same run four times, same suit.

Four Pure Shifted Pungs (48): four pungs of consecutive numbers, one suit.

Four Shifted Chows (32): four runs in one suit, each shifted up by one (or all by two).

Three Kongs (32): three declared kongs.

All Terminals and Honors (32): every set built from 1s, 9s and honors.

Quadruple Chow — 48 fan
4p 5p 6p 4p 5p 6p 4p 5p 6p 4p 5p 6p
Four Shifted Chows — 32 fan
1m 2m 3m 2m 3m 4m 3m 4m 5m 4m 5m 6m

The 24s — Purity Pays

Seven Pairs (24): seven pairs, fully concealed.

Greater Honors and Knitted Tiles (24): all seven honors plus knitted-run singles — fourteen loners that add up.

All Even Pungs (24): every set a pung of 2, 4, 6 or 8, even pair included.

Full Flush (24): one suit, no honors, no exceptions.

Pure Triple Chow (24): the same run three times in one suit.

Pure Shifted Pungs (24): three consecutive-number pungs, one suit.

Upper Tiles / Middle Tiles / Lower Tiles (24 each): every tile from 7-9, 4-6, or 1-3.

Seven Pairs — 24 fan
2m 2m 5m 5m 7m 7m 3p 3p 8p 8p 4s 4s E E
Full Flush — 24 fan
1p 2p 3p 4p 5p 6p 7p 8p 9p 2p 2p 2p 5p 5p
Middle Tiles — 24 fan
4m 4m 4m 5p 5p 5p 6s 6s 6s 4s 5s 6s 5m 5m

The 16s — Straights and Triples

Pure Straight (16): 1 through 9 in one suit — three perfect steps.

Three-Suited Terminal Chows (16): 1-2-3 and 7-8-9 in each of two suits, a pair of 5s in the third.

Pure Shifted Chows (16): three runs in one suit, each shifted up by one or by two.

All Fives (16): a 5 in every set, pair of 5s included.

Triple Pung (16): the same number punged in all three suits.

Three Concealed Pungs (16): three unclaimed pungs.

Pure Straight — 16 fan
1s 2s 3s 4s 5s 6s 7s 8s 9s
Triple Pung — 16 fan
6m 6m 6m 6p 6p 6p 6s 6s 6s
Pure Shifted Chows — 16 fan
1s 2s 3s 2s 3s 4s 3s 4s 5s
All Fives — 16 fan
4m 5m 6m 4p 5p 6p 4s 5s 6s 5m 5m 5m 5p 5p

The 12s — Knitted and Cornered

Lesser Honors and Knitted Tiles (12): knitted-run singles plus some (not all) of the seven honors.

Knitted Straight (12): 1-4-7 in one suit, 2-5-8 in another, 3-6-9 in the third — nine tiles that pretend not to know each other.

Upper Four (12): everything from 6 to 9. Lower Four (12): everything from 1 to 4.

Big Three Winds (12): pungs of any three winds.

Knitted Straight — 12 fan
1m 4m 7m 2p 5p 8p 3s 6s 9s
Big Three Winds — 12 fan
E E E S S S N N N
Upper Four — 12 fan
6m 6m 6m 7p 7p 7p 8s 8s 8s 9m 9m 9m 6s 6s

The 8s — Movers and Mixers

Mixed Straight (8): 1-2-3, 4-5-6, 7-8-9 spread across the three suits.

Reversible Tiles (8): only tiles that look the same upside down — 1,2,3,4,5,8,9 of dots; 2,4,5,6,8,9 of bamboo; the White Dragon.

Mixed Triple Chow (8): the same run in all three suits.

Mixed Shifted Pungs (8): three pungs stepping up by one, one per suit.

Two Concealed Kongs (8).

And the moment bonuses: Last Tile Draw (8), Last Tile Claim (8), Out with Replacement Tile (8), Robbing the Kong (8).

Mixed Straight — 8 fan
1m 2m 3m 4p 5p 6p 7s 8s 9s
Mixed Triple Chow — 8 fan
3m 4m 5m 3p 4p 5p 3s 4s 5s
Mixed Shifted Pungs — 8 fan
4m 4m 4m 5p 5p 5p 6s 6s 6s

The 6s — Working Hands

All Pungs (6): every set a pung or kong.

Half Flush (6): one suit plus honors.

Mixed Shifted Chows (6): three runs, one per suit, each starting one higher.

All Types (6): all five families present — three suits, winds and dragons.

Melded Hand (6): all four sets claimed, completed on a discard.

Two Dragon Pungs (6).

Half Flush — 6 fan
1s 2s 3s 5s 5s 5s 7s 8s 9s E E E GD GD
Mixed Shifted Chows — 6 fan
2m 3m 4m 3p 4p 5p 4s 5s 6s

The 4s and 2s — Bread and Butter

Outside Hand (4): a terminal or honor in every set.

Fully Concealed Hand (4): concealed and self-drawn. Two Melded Kongs (4).

Last of its Kind (4): the winning tile's other three copies all visible.

Dragon Pung (2 each). Prevalent Wind (2). Seat Wind (2).

Concealed Hand won on a discard (2). All Chows with no honors (2).

Tile Hog (2): all four copies of a tile used without a kong.

Double Pung (2): the same number punged in two suits.

Two Concealed Pungs (2). Concealed Kong (2).

All Simples (2): no terminals, no honors.

All Simples — 2 fan
2m 3m 4m 5p 6p 7p 3s 4s 5s 6s 6s 6s 8p 8p
Dragon Pung — 2 fan
RD RD RD
Outside Hand — 4 fan
1m 2m 3m 7p 8p 9p 1s 1s 1s E E E 9m 9m

The 1s — Small Change, Adds Up

Pure Double Chow (1): the same run twice, same suit.

Mixed Double Chow (1): the same run in two suits.

Each PAIR of sets counts: two independent Mixed Double Chows are 2 fan — and one spare set may combine once more with an already-used set (the account-once rule).

Short Straight (1): two runs forming six straight tiles.

Two Terminal Chows (1): 1-2-3 and 7-8-9 in one suit.

Pung of Terminals (1 each). Melded Kong (1).

One Voided Suit (1): only two of the three suits. No Honor Tiles (1).

Self Drawn (1). Flowers (1 each).

The waits — Edge Wait (1), Closed Wait (1), Pair Wait (1) — score only when a single tile could complete the hand.

Two Terminal Chows — 1 fan
1p 2p 3p 7p 8p 9p
Short Straight — 1 fan
3s 4s 5s 6s 7s 8s

Win Context — the Moment Matters

Some fan describe HOW you won, not what you held.

Self Drawn (1): you drew the winner.

Fully Concealed Hand (4): concealed AND self-drawn.

Concealed Hand (2): concealed, won on a discard.

Last Tile Draw (8). Last Tile Claim (8). Out with Replacement Tile (8). Robbing the Kong (8) — the dramatic finishes.

In live play the app fills these in automatically; scoring from a photo, set them by hand along with the wait type.

Compare another ruleset
Taiwanese Mahjong (16-Tile) →Hong Kong Mahjong (New Style) →Japanese Riichi →

Generated from the same rule engine that scores every hand in the app. All rulesets